War Games: A Short History

How ancient Greek amusements became an indispensable 21st-century military tool.

BY CHARLES HOMANS | SEPT/OCT 2011

Ever since the first warrior picked up a wooden stick in imitation of a sword, the line between war and entertainment has been decidedly blurry. Military training in ancient Greece and chivalric Europe gave rise to the Olympics and medieval jousting tournaments; paintball guns and video games have become tools for honing the skills of today's soldiers. The realm of strategy, however, is where games have exerted the most remarkable impact on the conduct of war, serving as a tool for, as one U.S. Army general put it, "writing history in advance."

5th century B.C.
The ancient Greeks begin playing petteia, among the first board games modeled on war.

6th century A.D.
Chess is invented in Northern India, spreads to Persia and then Europe, and by the late 15th century evolves into its modern form. Its original name in Sanskrit, chaturanga, means "four parts," referring to divisions of the military of the Gupta Empire.

15th century
Firearms, invented centuries earlier in China, spread to armies throughout Asia, Europe, and the Middle East. The new weapons mean battles can no longer be accurately simulated without killing people, forcing strategists to look to more abstract means of preparing for war.

1650
Chess enthusiasts in what's now modern-day Germany begin developing increasingly elaborate battlefield strategy games based on the original. By the late 18th century, military leaders take notice.

1811
Prussian army advisor Leopold von Reisswitz and his son Georg, an army lieutenant, publish an elaborate manual, Instructions for the Representation of Tactical Maneuvers under the Guise of a Wargame. Thirteen years later, Georg presents King Friedrich Wilhelm III with a refined version of their game, in which two teams face off across a scale map using dice to simulate the vagaries of war. The king is enthralled, and kriegsspiel, the grandfather of all modern military war games, is born.

1870
Prussia's decisive victories in the Franco-Prussian War bring international renown to the king's army and its training techniques, including the now widely imitated kriegsspiel. Militaries begin using war games to predict how future conflicts might unfold.

1887
The first American war games, modeled on kriegsspiel, are held at the Naval War College in Newport, R.I. Theodore Roosevelt, as assistant secretary of the Navy, later becomes an avid spectator.

1918-1941
Governmental interest in war games peaks, notably in Germany (where actual military exercises are restricted by the Treaty of Versailles), the United States (whose Navy conducts several hundred games, most of them focused on the Pacific, between the wars), and Japan.

1927
Fourteen years before Japanese planes descend upon the U.S. naval base at Pearl Harbor, Hawaii, officers in the Imperial Navy under the leadership of Lt. Comm. Sokichi Takagi play out the scenario in a war game -- and find it ending badly, with the base barely damaged and U.S. forces quickly retaliating against Tokyo. Officers redo the exercise repeatedly until they arrive at the battle plan used in 1941.

1940
Three months after the invasion of Poland, Hitler's Chief of Army General Staff Franz Halder oversees four months of war games to plan Nazi Germany's May 1940 conquest of Belgium, France, Luxembourg, and the Netherlands. The game correctly anticipates the Allies' first response: pre-emptively invading Belgium.

1950s
American strategic intellectuals like Herbert Goldhamer, Andrew Marshall, and Herman Kahn explore the implications of a nuclear apocalypse in elaborate games simulating not just military conflict but the geopolitics of the Cold War.

 SUBJECTS: MILITARY, HISTORY
 

Charles Homans is features editor at Foreign Policy.

ADANTE

11:32 PM ET

September 1, 2011

Southern Mistral

Any opinions on Southern Mistral? People have opined that knowledge of this wargame was used to pre-empt the conflict in Libya - and I'm curious whether such a thing has been done before, or such claims are merely conspiracy theories.

 

ALEXANDERDDMUIR

9:28 AM ET

September 2, 2011

Can you discuss wargames outside of the Western experience?

I know that weiqi (Go) has had a lot of influence in the East. How does it affect thinking today? Are there other games in different parts of the world?

 

LOGIC42

2:38 PM ET

September 5, 2011

good question --

see post on Mozi, below

 

COMPASS ARCHITECT

4:43 AM ET

September 6, 2011

A Compass View on Weiqi

The game of Weiqi has the strategic and tactical principles that could be used in many strategic situations. The problem is that most strategic thinkers do not have the mindset or the patience to understand this game. ... Some of them focused too much on the outcome without ever understanding the process. Then there are those who focused too much on the process without being aware of the changes beyond the focus point,

Following is an abridged list of strategic principles that a good Weiqi player learns:
* Read the wholeness of the game board before deciding on a strategic move;
* Focus on establishing stability while being mindful of the big points;
* Focus on gaining time and territory, not on capturing opponent's pieces;
* It is far better to win the corners while sacrificing the middle point; and
* Look for situations while one can implement moves that serve a min. of dual purposes.

Basically, one has to learn how to assess the grand situation before planning the next move..

 

SAMBOBO

8:26 AM ET

September 3, 2011

war games

The war wgames were so popular that generals never through of anything else. What a world!

Same from What to make for dinner

 

LOGIC42

2:35 PM ET

September 5, 2011

The Chinese philosopher Mozi (470 - ca. 391 BCE) was arguably

the first to make effective use of war gaming and simulation:

"Mozi was a carpenter and was extremely skilled in creating devices, designing everything from mechanical birds to wheeled, mobile "cloud ladders" used to besiege city walls … His followers – mostly technicians and craftspeople – were organized in a disciplined order that studied both Mozi's philosophical and technical writings. … His passion was said to be for the good of the people, without concern for personal gain or even his own life or death. … Zhang Tai Yan said that in terms of moral virtue, even Confucius and Laozi cannot compare to Mozi.

His pacifism led Mozi to travel from one crisis zone to another throughout the ravaged landscape of the Warring States, trying to dissuade rulers from their plans of conquest. According to the chapter "Gongshu" in Mozi, he once walked for ten days to the state of Chu in order to forestall an attack on the state of Song. At the Chu court, Mozi engaged in nine simulated war games with Gongshu Ban, the chief military strategist of Chu, and overturned each one of his stratagems. When Gongshu Ban threatened him with death, Mozi informed the king that his disciples had already trained the soldiers of Song in his fortification methods, so it would be useless to kill him. The Chu king was forced to call off the war. On the way back, however, the soldiers of Song, not recognizing him, would not allow Mozi to enter their city, and he had to spend a night freezing in the rain. After this episode, he also stopped the state of Qi from attacking the state of Lu. He taught that defense of a city does not depend only on fortification, weaponry and food supply. It was also important to keep talented people close by and to put trust in them." http://en.wikipedia.org/wiki/Mozi

 

BAYONETBRANT

3:04 PM ET

September 6, 2011

Incredible what's missing

The list of what's missing from this timeline is astounding, and would make a list almost as long.

Marine Doom is hardly as significant as things like the development and sale of Tactics II, the Army's development (and meddling with) Firefight, or the use of Gulf Strike to analyze the situation on the ground during the first week of August 1990 after Saddam invaded Kuwait.

Marine Doom is "cool" but hardly revolutionary when things like PGT 2000 already existed. The use of off-the-shelf gaming for training? Already done by then - extensively.

What about the commercialization of military games developed specifically for training, like Firefight, or Decisive Action?

This article also makes it sound as though the last innovation in non-computer gaming was Kriegspiel, when in fact there were a lot of innovations between 1820 and 1985... Things like the modeling of small-unit morale (as in Squad Leader) or the ability to randomize events with the use of a deck of cards were implemented before the computer was ever used to do it. Even the fog of war was replicated through the use of a double-blind game. Just because it's easier to do on a computer doesn't mean it was never done without one.

And this doesn't remotely include anything going on in the minis world (how *any* history of wargaming can be taken seriously without at least a mention of H.G. Wells' "Little Wars" is beyond me)

 

TAYFA34

12:06 PM ET

September 27, 2011

My Faworite Games War Games

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