By mid-game, the imperialists find themselves in a quandary. As the Korean Peninsula widens north of the DMZ, the aggressors discover that they cannot mass forces for offensives at selected points without creating gaps that our infantry can infiltrate. Just like 1950, they always worry about their supply lines. As our Dear Leader said, woe to the society that has motor vehicles.
Patiently, I wait for an opportunity. A lone Yankee mechanized division spearheads the thrust on the capital. The massed steel fist of our People's Armor pounces on them. Alas, we do not destroy them, but only force a retreat. However, this is good enough to cost them more Media Perception Points.
Will the Coalition take Pyongyang? I suspect they would like to bypass and starve it out, but how can they starve an already half-starved army? Besides, the clock is ticking. The exploited Western and ROK masses only have so much patience for an imperialist war. This forces Coalition forces to assault the city.
Our Invincible and Ever-triumphant General is now faced with a momentous decision. Once Pyongyang is captured, we will lose the option to use our People's Nuclear Weapons. But in his wisdom, and with the Coalition down to 120 Perception Points, the Sun of the Communist Future believes that it would be folly to risk destroying the Socialist Paradise when we can defeat our enemy by wearing him down.
The Coalition does assault Pyongyang at fearful cost. The Dear Leader was right that the imperialists could be worn down. Unfortunately, the masses were not yet equal to the task set before them. By Turn 13, the superior firepower of the Coalition enabled them to win. Except for a few scattered formations in the north, our army is mostly destroyed. I write this from exile in the remote far west of China, where my hosts keep me in a compound across from a Kentucky Fried Chicken restaurant.
Even by the inhuman standards of the imperialists, "Drive on Pyongyang" has flaws as a simulation. Beyond the inflated Coalition order of battle, one would have expected their airpower to be the primary instrument against WMD sites rather than a costly ground advance through unpaved roads over mountain ranges. And even I must admit that it is generous not to force the People's Army to maintain supply lines, given that our tanks need gasoline as much as socialist ardor to operate. It is also gratifying how the game incorporates the iron determination of our people, for I shamefacedly admit that there are times when I wondered whether our starving conscripts would surrender or desert rather than fight to the death.
To be fair, there are assumptions in any hypothetical conflict, some of which will inevitably prove wrong. The warmongering Pentagon may have reams of classified intelligence that it can feed into computers, but do not assume that its predictions will prove any more accurate than a civilian tabletop wargame.
Regardless, given that there aren't too many games on a ground war to overthrow the North Korean regime, "Drive on Pyongyang" will illustrate a few truths for the exploited Western masses. One is that North Korea is not an ideal battleground for a mechanized Western army. The mountains care not for your tanks and UAVs.
A ground invasion of North Korea will be a conventional war of an intensity the West has not experienced since 1950. However, it will not be a blitzkrieg, or a race toward Baghdad. The Coalition can take any piece of ground that it wants. The question is how many casualties it is willing to suffer for it.
Alas, even I now succumb to capitalist temptation. That box of KFC Extra Crispy smells very good.
Field Marshal Kim-Il Noob (retired)
Xinjiang Province, China